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Game design / by Greg Austic.

By: Material type: TextTextSeries: 21st century skills innovation library. Makers as innovatorsPublisher: Ann Arbor, Michigan : Cherry Lake Publishing, [2014]Description: 32 pages : color illustrations ; 25 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 1624311423 (lib. bdg.)
  • 1624312748 (pbk.)
  • 9781624311420 (lib. bdg.)
  • 9781624312748 (pbk.)
Subject(s):
Contents:
What are games? -- The world is full of games -- The mind of a designer -- Make a game, level 1 -- Make a game, level 2.
Summary: "From simple board games to the latest in video game technology makers are hard at work designing fun new ways to play. Readers will discover new processes, integrate visual information with text, and learn technical word meanings as they find out how games are designed and what makes a good game. They will also learn how to plan and create games of their own."--Publisher's web site.
Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode Item holds
Children's Book Children's Book Dr. James Carlson Library Children's NonFiction 794.8 A934 Available 33111007210772
Children's Book Children's Book Main Library Children's NonFiction 794.8 A934 Available 33111007458009
Total holds: 0

Enhanced descriptions from Syndetics:

From simple board games to the latest in video game technology makers are hard at work designing fun new ways to play. Readers will discover new processes, integrate visual information with text, and and learn technical word meanings as they find out how games are designed and what makes a good game. They will also learn how to plan and create games of their own.

Includes bibliographical references and index.

What are games? -- The world is full of games -- The mind of a designer -- Make a game, level 1 -- Make a game, level 2.

"From simple board games to the latest in video game technology makers are hard at work designing fun new ways to play. Readers will discover new processes, integrate visual information with text, and learn technical word meanings as they find out how games are designed and what makes a good game. They will also learn how to plan and create games of their own."--Publisher's web site.

"GR: V"--P. [4] of cover.

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