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3D modeling / by Theo Zizka.

By: Material type: TextTextSeries: 21st century skills innovation library. Makers as innovatorsPublisher: Ann Arbor, Michigan : Cherry Lake Publishing, 2015Description: 32 pages : color illustrations ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 1631377728 (lib. bdg.)
  • 1631377922 (pbk.)
  • 9781631377723 (lib. bdg.)
  • 9781631377921 (pbk.)
Other title:
  • Three-D modeling
  • Three-dimensional modeling
Subject(s):
Contents:
What is 3D modeling? -- Navigating the virtual world -- Putting the "3D" in 3D modeling -- What's next.
Summary: "Learn how to create computer-generate 3D models like the ones used in video games and animated films"-- Provided by publisher.
Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode Item holds
Children's Book Children's Book Dr. James Carlson Library Children's NonFiction 006.693 Z82 Available 33111007669407
Children's Book Children's Book Main Library Children's NonFiction 006.693 Z82 Available 33111007608298
Total holds: 0

Enhanced descriptions from Syndetics:

Learn how to create computer-generated 3D models like the ones used in video games and animated films. Readers will blend their art and technology skills as they learn how to use the program SketchUp. Photos, sidebars, and callouts help readers draw connections between new concepts in this book and other makers-related concepts they may already know. Additional text features and search tools, including a glossary and an index, help students locate information and learn new words.

Includes bibliographical references (page 31) and index.

What is 3D modeling? -- Navigating the virtual world -- Putting the "3D" in 3D modeling -- What's next.

"Learn how to create computer-generate 3D models like the ones used in video games and animated films"-- Provided by publisher.

GR: V

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