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Hacking fashion. Fleece / by Kristin Fontichiaro.

By: Material type: TextTextSeries: 21st century skills innovation library. Makers as innovatorsPublisher: Ann Arbor, Michigan : Cherry Lake Publishing, [2016]Description: 32 pages : color illustrations ; 25 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 1633623769 (lib. bdg.)
  • 1633624048 (pbk.)
  • 9781633623767 (lib. bdg.)
  • 9781633624047 (pbk.)
Other title:
  • Fleece
Subject(s):
Contents:
What is hacking? : what is fleece? -- Scarves -- Keep your head warm! -- Mitten magic -- Pompons and flowers.
Summary: Turn old fleece into something new and exciting with Hacking Fashion: Fleece. Students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode Item holds
Children's Book Children's Book Main Library Children's NonFiction 746.92 F684 Available 33111008035541
Total holds: 0

Enhanced descriptions from Syndetics:

Turn old fleece into something new and exciting with Hacking Fashion: Fleece. Students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.

Includes bibliographical references and index.

What is hacking? : what is fleece? -- Scarves -- Keep your head warm! -- Mitten magic -- Pompons and flowers.

Turn old fleece into something new and exciting with Hacking Fashion: Fleece. Students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.

GR: S

Grade 4 to 6.

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