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The science of computers / Clive Gifford.

By: Material type: TextTextSeries: Gifford, Clive. Get connected to digital literacy ; Publisher: St. Catharines, Ontario ; New York, NY : Crabtree Publishing Company, 2015Description: 32 pages : color illustrations ; 27 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0778715108 (reinforced library binding : alk. paper)
  • 0778715620 (pbk. : alk. paper)
  • 9780778715108 (reinforced library binding : alk. paper)
  • 9780778715627 (pbk. : alk. paper)
Subject(s):
Contents:
A world of computers -- The incredible shrinking computer -- Here's the hardware -- Let's look inside -- Data and circuits -- Memory matters -- Input devices: keyboards and mice -- More input devices: -- Touchscreens and scanners -- Output devices -- Sounds amazing -- Picture perfect -- Computer gaming -- Mega and mini machines.
Summary: "The Science of Computers takes an overall look at information technology, exploring how computers operate and the amazing devices that are used in homes, schools, and businesses today. Students will be fascinated by the history of the development of information technology and digital devices from the early computers that filled entire buildings to the tiny silicon chips being produced today. This practical learning guide lays the groundwork for further exploration of computational thinking. "Stretch Yourself" features give practical activities to help readers explore and test key principles to help reinforce learning and are not linked to specific software or operating systems. "True Story" features give real-world anecdotes from the world of information technology. "Computer Hero" features look at the groundbreaking scientists that paved the way for digital technology today."-- Provided by publisher.
List(s) this item appears in: Computer Science & Coding for Kids
Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode Item holds
Children's Book Children's Book Main Library Children's NonFiction 004 G458 Available 33111008014439
Total holds: 0

Enhanced descriptions from Syndetics:

The Science of Computers takes an overall look at information technology, exploring how computers operate and the amazing devices that are used in homes, schools, and businesses today. Students will be fascinated by the history of the development of information technology and digital devices from the early computers that filled entire buildings to the tiny silicon chips being produced today. This practical learning guide lays the groundwork for further exploration of computational thinking. "Stretch Yourself" features give practical activities to help readers explore and test key principles to help reinforce learning and are not linked to specific software or operating systems. "True Story" features give real-world anecdotes from the world of information technology. "Computer Hero" features look at the groundbreaking scientists that paved the way for digital technology today.

Includes bibliographical references (page 31) and index.

A world of computers -- The incredible shrinking computer -- Here's the hardware -- Let's look inside -- Data and circuits -- Memory matters -- Input devices: keyboards and mice -- More input devices: -- Touchscreens and scanners -- Output devices -- Sounds amazing -- Picture perfect -- Computer gaming -- Mega and mini machines.

"The Science of Computers takes an overall look at information technology, exploring how computers operate and the amazing devices that are used in homes, schools, and businesses today. Students will be fascinated by the history of the development of information technology and digital devices from the early computers that filled entire buildings to the tiny silicon chips being produced today. This practical learning guide lays the groundwork for further exploration of computational thinking. "Stretch Yourself" features give practical activities to help readers explore and test key principles to help reinforce learning and are not linked to specific software or operating systems. "True Story" features give real-world anecdotes from the world of information technology. "Computer Hero" features look at the groundbreaking scientists that paved the way for digital technology today."-- Provided by publisher.

Guided reading: T

Ages 8-11

Grades 4 to 6

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