The Enigma game / Elizabeth Wein.
Material type: TextPublisher: Los Angeles : Hyperion, 2020Edition: First editionDescription: 437 pages ; 22 cmContent type:- text
- unmediated
- volume
- 9781368012584
- 1368012582
- A Junior Library Guild selection.
Item type | Home library | Collection | Call number | Materials specified | Status | Date due | Barcode | Item holds | |
---|---|---|---|---|---|---|---|---|---|
YA Book | Dr. James Carlson Library | YA Fiction | WEIN, ELIZABET | Available | 33111009767365 | ||||
YA Book | Main Library | YA Fiction | WEIN, ELIZABET | Available | 33111010432421 | ||||
YA Book | Northport Library | YA Fiction | WEIN, ELIZABET | Available | 33111009024700 |
Enhanced descriptions from Syndetics:
Don't miss Elizabeth Wein's stunning new novel, Stateless
#1 New York Times bestselling author Elizabeth Wein delivers an exhilarating, unmissable thriller that finds three very different young adults united to decode a secret that could turn the tide of World War II
Facing a seemingly endless war, fifteen-year-old Louisa Adair wants to fight back, make a difference, do something --anything to escape the Blitz and the ghosts of her parents, who were killed by enemy action. But when she accepts a position caring for an elderly German woman in the small village of Windyedge, Scotland, it hardly seems like a meaningful contribution. Still, the war feels closer than ever in Windyedge, where Ellen McEwen, a volunteer driver with the Royal Air Force, and Jamie Beaufort-Stuart, a flight leader for the 648 Squadron, are facing a barrage of unbreakable code and enemy attacks they can't anticipate. Their paths converge when a German pilot lands in Windyedge under mysterious circumstances and plants a key that leads Louisa to an unparalleled discovery: an Enigma machine that translates German code. Louisa, Ellen, and Jamie must work together to unravel a puzzle that could turn the tide of the war--but doing so will put them directly in the cross-hairs of the enemy. Featuring beloved characters from Code Name Verity and The Pearl Thief , as well as a remarkable new voice, this brilliant, breathlessly plotted novel by award-winning author Elizabeth Wein is a must-read.
Ages 12-18. Hyperion.
Grades 10-12. Hyperion.
Includes bibliographical references.
Told in multiple voices, fifteen-year-old Jamaican Louisa Adair uncovers an Enigma machine in the small Scottish village where she cares for an elderly German woman, and helps solve a puzzle that could turn the tide of World War II.
A Junior Library Guild selection.
A German soldier risks his life to drop off the sought-after Enigma Machine to British Intelligence, hiding it in a pub in a small town in northeast Scotland. Louisa Adair, a teen girl hired to look after the pub owner's elderly, German-born aunt, Jane Warner, finds it but doesn't report it. Flight-Lieutenant Jamie Beaufort-Stuart intercepts a signal but can't figure it out. Ellen McEwen, volunteer at the local airfield, acts as the go-between and messenger, after Louisa involves Jane in translating. The planes under Jamie's command seem charmed, and the four are loathe to give up the machine. Even after Elisabeth Lind from British Intelligence arrives, even after the Germans start bombing the tiny town. -- adapted from Goodreads info