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3-D engineering : design and build your own prototypes with 25 projects / Vicki V. May ; illustrated by Andrew Christensen.

By: Material type: TextTextSeries: "Build it yourself" seriesPublisher: White River Junction, VT : Nomad Press, [2015]Copyright date: ©2015Description: 124 pages : color illustrations ; 26 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781619303119 (hardcover)
  • 1619303116 (hardcover)
  • 1619303159 (paperback)
  • 9781619303157 (paperback)
Other title:
  • Three-dimensional engineering
  • 3-dimensional engineering
  • Three-D engineering
Subject(s):
Contents:
Introduction: Engineering design -- Stiff, strong, and stable -- Everything is spinning -- Staying afloat and aloft -- Quite the reaction -- Making music -- Electrifying devices -- Energy converters -- Design and build prototypes.
Summary: In 3D Engineering: Design and Build Your Own Prototypes, young readers tackle real-life engineering problems by figuring out real-life solutions. Kids apply science and math skills to create prototypes for bridges, instruments, alarms, and more. Prototypes are preliminary models used by engineers -- and kids--to evaluate ideas and to better understand how things work.
Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode Item holds
Children's Book Children's Book Main Library Children's NonFiction 620.0042 M467 Available 33111008099281
Total holds: 0

Enhanced descriptions from Syndetics:

How did somebody come up with the idea for bridges, skyscrapers, helicopters, and nightlights? How did people figure out how to build them?

In 3D Engineering: Design and Build Your Own Prototypes , young readers tackle real-life engineering problems by figuring out real-life solutions. Kids apply science and math skills to create prototypes for bridges, instruments, alarms, and more. Prototypes are preliminary models used by engineers--and kids--to evaluate ideas and to better understand how things work.

Engineering design starts with an idea. How do we get to the other side of the river? How do we travel long distances in short periods of time? Using a structured engineering design process, kids learn how to brainstorm, build a prototype, test a prototype, evaluate, and re-design. Projects include designing a cardboard chair to understand the stiffness of structural systems and designing and building a set of pan pipes to experiment with pitch and volume.

Creating prototypes is a key step in the engineering design process and prototyping early in the design process generally results in better processes and products. 3D Engineering gives kids a chance to figure out many different prototypes, empowering them to discover the mechanics of the world we know.

Includes bibliographical references (pages 121-122) and index.

In 3D Engineering: Design and Build Your Own Prototypes, young readers tackle real-life engineering problems by figuring out real-life solutions. Kids apply science and math skills to create prototypes for bridges, instruments, alarms, and more. Prototypes are preliminary models used by engineers -- and kids--to evaluate ideas and to better understand how things work.

Introduction: Engineering design -- Stiff, strong, and stable -- Everything is spinning -- Staying afloat and aloft -- Quite the reaction -- Making music -- Electrifying devices -- Energy converters -- Design and build prototypes.

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