000 01846cam a22003138a 4500
001 006934233
005 20180722211506.0
008 100810s2011 nyua b 001 0 eng
010 _a2010032900
020 _a0810989581 (alk. paper)
020 _a9780810989580 (alk. paper) :
_c$24.95
029 1 _aNZ1
_b13525093
035 _a(OCoLC)655303275
040 _aDLC
_cDLC
_dMOF
_dYDXCP
_dOCO
_dNFG
049 _aNFGA
092 _a809.3876
_bV237
100 1 _aVanderMeer, Jeff.
_917769
245 1 4 _aThe steampunk bible :
_ban illustrated guide to the world of imaginary airships, corsets and goggles, mad scientists, and strange literature /
_cJeff VanderMeer with S. J. Chambers.
260 _aNew York :
_bAbrams Image,
_c2011.
300 _a224 p. :
_bcol. ill. ;
_c26 cm.
504 _aIncludes bibliographical references and index.
505 0 _aIntroduction -- An imaginary voyage to the past: steampunk origins in Victorian imagination and innovation -- Clanking metal men, Baroque airships, and clockwork worlds -- The fiction, illustrated narratives, and story behind the stories -- From Forevertron to the Raygun rocketship and beyond: art, "making," craftsmanship, and aesthetic legitimacy -- Hair stays, goggles, corsets, clockwork guitars, and imaginary airships: -- Fashion, accessories, music, and the steampunk subculture -- Magic lanterns, robot armies, giant tuning forks, and perambulating castles: steampunk movies and television -- The future of steampunk: will clockwork gears, mechanical corsets, and dirigibles be enough? -- Resources -- Index.
650 0 _aSteampunk culture
_vHandbooks, manuals, etc.
_9182129
650 0 _aSteampunk fiction
_xHistory and criticism
_vHandbooks, manuals, etc.
_9182130
700 1 _aChambers, S. J.
_9182131
942 _cBOOK
_032
994 _aC0
_bNFG
998 _a006934233
999 _c105988
_d105988