000 | 01846cam a22003138a 4500 | ||
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001 | 006934233 | ||
005 | 20180722211506.0 | ||
008 | 100810s2011 nyua b 001 0 eng | ||
010 | _a2010032900 | ||
020 | _a0810989581 (alk. paper) | ||
020 |
_a9780810989580 (alk. paper) : _c$24.95 |
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029 | 1 |
_aNZ1 _b13525093 |
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035 | _a(OCoLC)655303275 | ||
040 |
_aDLC _cDLC _dMOF _dYDXCP _dOCO _dNFG |
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049 | _aNFGA | ||
092 |
_a809.3876 _bV237 |
||
100 | 1 |
_aVanderMeer, Jeff. _917769 |
|
245 | 1 | 4 |
_aThe steampunk bible : _ban illustrated guide to the world of imaginary airships, corsets and goggles, mad scientists, and strange literature / _cJeff VanderMeer with S. J. Chambers. |
260 |
_aNew York : _bAbrams Image, _c2011. |
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300 |
_a224 p. : _bcol. ill. ; _c26 cm. |
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504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aIntroduction -- An imaginary voyage to the past: steampunk origins in Victorian imagination and innovation -- Clanking metal men, Baroque airships, and clockwork worlds -- The fiction, illustrated narratives, and story behind the stories -- From Forevertron to the Raygun rocketship and beyond: art, "making," craftsmanship, and aesthetic legitimacy -- Hair stays, goggles, corsets, clockwork guitars, and imaginary airships: -- Fashion, accessories, music, and the steampunk subculture -- Magic lanterns, robot armies, giant tuning forks, and perambulating castles: steampunk movies and television -- The future of steampunk: will clockwork gears, mechanical corsets, and dirigibles be enough? -- Resources -- Index. | |
650 | 0 |
_aSteampunk culture _vHandbooks, manuals, etc. _9182129 |
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650 | 0 |
_aSteampunk fiction _xHistory and criticism _vHandbooks, manuals, etc. _9182130 |
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700 | 1 |
_aChambers, S. J. _9182131 |
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942 |
_cBOOK _032 |
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994 |
_aC0 _bNFG |
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998 | _a006934233 | ||
999 |
_c105988 _d105988 |