000 01552cam a2200361Ii 4500
001 ocn904576240
003 OCoLC
005 20180722222458.0
008 150309s2015 caua j 001 0 eng d
040 _aYDXCP
_beng
_erda
_cYDXCP
_dBDX
_dBTCTA
_dCIB
_dOCLCO
_dQBX
_dNBO
_dOCLCF
_dEHH
_dIH9
_dMJ8
_dNFG
020 _a1939581893
020 _a9781939581891
035 _a(OCoLC)904576240
092 _a005.1
_bW141
049 _aNFGA
100 1 _aWainewright, Max,
_eauthor.
_9301521
245 1 0 _aHow to code :
_ba step-by-step guide to computer coding.
_nBook 2 /
_cMax Wainewright.
246 1 _iTitle may be read as:
_aHow to code.
_nBook 2
250 _aLibrary edition.
264 1 _aIrvine, CA :
_bQuarto Library,
_c2015.
300 _a32 pages :
_bcolor illustrations ;
_c26 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes index.
500 _a"A step-by-step guide to computer coding."
505 0 _aLogo. Loops -- Patterns with loops -- Scratch. Loops in Scratch -- Loops forever -- Repeat until... -- Repeat until caught -- Adding sound -- Sound effects -- Variables -- Keeping score -- Counting clicks -- Debugging -- Answers -- Glossary.
520 _aIntroduces basic coding, discussing the concepts of loops and variables to create sounds, keep score, and count using Logo and Scratch.
650 0 _aComputer programming
_vJuvenile literature.
_97431
700 1 _aHenson, Mike
_c(Illustrator)
_9301522
994 _aC0
_bNFG
942 0 0 _02
999 _c228302
_d228302