000 | 03204cam a2200325 i 4500 | ||
---|---|---|---|
001 | ocn965754167 | ||
003 | OCoLC | ||
005 | 20180722225606.0 | ||
008 | 161128s2017 maua b 001 0 eng | ||
010 | _a 2016053945 | ||
040 |
_aDLC _beng _erda _cDLC _dOCLCF _dBDX _dOCLCQ _dBTCTA _dYDX _dYDX _dSOI _dGUA _dNFG |
||
020 |
_a9780262036634 _qhardcover ; _qalkaline paper |
||
020 |
_a0262036630 _qhardcover ; _qalkaline paper |
||
035 | _a(OCoLC)965754167 | ||
042 | _apcc | ||
092 |
_a005.1 _bE73 |
||
049 | _aNFGA | ||
100 | 1 |
_aErwig, Martin, _eauthor. _9347656 |
|
245 | 1 | 0 |
_aOnce upon an algorithm : _bhow stories explain computing / _cMartin Erwig. |
264 | 1 |
_aCambridge, Massachusetts : _bThe MIT Press, _c[2017] |
|
300 |
_axii, 319 pages : _billustrations ; _c24 cm |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_aunmediated _bn _2rdamedia |
||
338 |
_avolume _bnc _2rdacarrier |
||
504 | _aIncludes bibliographical references (pages 303-311) and index. | ||
505 | 0 | _aA path to understanding computation -- Walk the walk : when computation really happens -- The mystery of signs -- Detective's notebook : accessory after the fact -- The search for the perfect data structure -- Sorting out sorting -- Mission intractable -- The prism of language -- Finding the right tone : sound meaning -- Weather, rinse, repeat -- Happy ending not guaranteed -- A stitch in time computes fine -- A matter of interpretation -- The magical type -- A bird's eye view : abstracting from details. | |
520 | _a"Picture a computer scientist, staring at a screen and clicking away frantically on a keyboard, hacking into a system, or perhaps developing an app. Now delete that picture. In Once Upon an Algorithm, Martin Erwig explains computation as something that takes place beyond electronic computers, and computer science as the study of systematic problem solving. Erwig points out that many daily activities involve problem solving. Getting up in the morning, for example: You get up, take a shower, get dressed, eat breakfast. This simple daily routine solves a recurring problem through a series of well-defined steps. In computer science, such a routine is called an algorithm. Erwig illustrates a series of concepts in computing with examples from daily life and familiar stories. Hansel and Gretel, for example, execute an algorithm to get home from the forest. The movie Groundhog Day illustrates the problem of unsolvability; Sherlock Holmes manipulates data structures when solving a crime; the magic in Harry Potter's world is understood through types and abstraction; and Indiana Jones demonstrates the complexity of searching. Along the way, Erwig also discusses representations and different ways to organize data; "intractable" problems; language, syntax, and ambiguity; control structures, loops, and the halting problem; different forms of recursion; and rules for finding errors in algorithms. This engaging book explains computation accessibly and shows its relevance to daily life. Something to think about next time we execute the algorithm of getting up in the morning" -- From the publisher. | ||
650 | 0 |
_aComputer algorithms _vPopular works. _9347657 |
|
994 |
_aC0 _bNFG |
||
999 |
_c265187 _d265187 |