000 02102cam a22004458i 4500
001 ocn994509953
003 OCoLC
005 20180722230456.0
008 171011s2018 nyua j b 000 0deng
010 _a 2017042615
040 _aDLC
_beng
_erda
_cDLC
_dOCLCF
_dTOH
_dOCLCO
_dJY2
_dNFG
020 _a9781627791687
_q(hardcover)
020 _a162779168X
035 _a(OCoLC)994509953
042 _apcc
092 _a794
_bS881
049 _aNFGA
100 1 _aStone, Tanya Lee,
_eauthor.
_9115166
245 1 0 _aPass go and collect $200 :
_bthe real story of how Monopoly was invented /
_cTanya Lee Stone ; illustrations by Steven Salerno.
250 _aFirst edition.
263 _a1807
264 1 _aNew York :
_bHenry Holt and Company,
_c[2018]
300 _a1 volume (unpaged) :
_bcolor illustrations ;
_c29 cm
336 _atext
_btxt
_2rdacontent
336 _astill image
_bsti
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
500 _a"Christy Ottaviano Books."
504 _aIncludes bibliographical references.
520 _a"A nonfiction picture book history of Monopoly, one of the world's most famous games" --
_cProvided by publisher.
520 _aIn the late 1800s lived Lizzie Magie, a clever and charismatic woman with a strong sense of justice. Waves of urban migration drew Lizzie’s attention to rising financial inequality. One day she had an idea: create a game that shows the unfairness of the landlord-tenant relationship. But game players seemed to have the most fun pretending to be wealthy landowners. Enter Charles Darrow, a marketer and salesman with a vision for transforming Lizzie’s game into an exciting staple of American family entertainment.
521 1 _aAge 5-9.
521 2 _aK to Grade 3.
650 0 _aMonopoly (Game)
_xHistory
_vJuvenile literature.
_9360519
650 0 _aBoard games
_xHistory
_vJuvenile literature.
_9360520
655 7 _aIllustrated works.
_2lcgft
_94636
655 7 _aPicture books.
_2lcgft
_99850
700 1 _aSalerno, Steven,
_eillustrator.
_985857
994 _aC0
_bNFG
999 _c274581
_d274581