000 01904cam a2200349Ii 4500
001 on1152181651
003 OCoLC
005 20201118172935.0
008 200415s2020 nyua a 000 1 eng
040 _aAU@
_beng
_erda
_cAU@
_dOCLCO
_dTDS
_dOCLCF
_dGO3
_dLMJ
_dEHH
_dIGP
_dCLE
_dTOH
_dSINLB
_dNFG
020 _a9781454933816
_q(hardcover)
020 _a145493381X
_q(hardcover)
029 0 _aAU@
_b000067063870
035 _a(OCoLC)1152181651
092 _aFANG
_bVICKY
049 _aNFGA
100 1 _aFang, Vicky,
_eauthor.
245 1 0 _aInvent-a-pet /
_cby Vicky Fang ; illustrated by Tidawan Thaipinnarong.
264 1 _aNew York, NY :
_bSterling Children's Books,
_c[2020]
264 4 _c©2020
300 _a26 unnumbered pages :
_bcolor illustrations ;
_c29 cm
336 _atext
_btxt
_2rdacontent
336 _astill image
_bsti
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
520 _aBunnies, pandas, and monkeys, oh my! For fans of Ada Twist, Scientist, this picture book about finding your perfect pet introduces basic STEAM and coding concepts--and some ridiculously adorable animals! Katie is an ordinary girl who longs for an extraordinary pet--something more spectacular than a simple goldfish. Then one day Katie comes home to find a gift from her mother: a mysterious machine designed to help her create that one-of-a-kind creature. Each time she feeds different items into the machine, out comes a marvelously colorful new animal--like a purple monkey, rainbow-spotted horse, and green bunny! But none of them is just right. Through trial and error, Katie figures out the formula for her absolutely perfect surprise pet.
650 0 _aPets
_vJuvenile fiction.
_9785
650 0 _aInventions
_vJuvenile fiction.
_966364
655 7 _aPicture books.
_2lcgft
_99850
700 1 _aThaipinnarong, Tidawan,
_eillustrator.
994 _aC0
_bNFG
999 _c317798
_d317798