000 02204cam a2200457Ii 4500
001 on1226440582
003 OCoLC
005 20210315141229.0
008 201113t20212021nyu j 000 1 eng d
040 _aMLSOD
_beng
_erda
_cMLSOD
_dUPZ
_dOCLCO
_dIUK
_dQS3
_dUAP
_dYDX
_dBDX
_dLIV
_dOCLCF
_dOCLCO
_dVP@
_dNZLPP
_dILC
_dEHH
_dNFG
019 _a1162682429
_a1162755646
020 _a9780593173657
_q(hardcover)
020 _a0593173651
_q(hardcover)
020 _a9780593307809
_q(library binding)
020 _a0593307801
_q(library binding)
029 1 _aAU@
_b000068790937
035 _a(OCoLC)1226440582
_z(OCoLC)1162682429
_z(OCoLC)1162755646
092 _aSTRASSER
_bTODD
049 _aNFGA
100 1 _aStrasser, Todd,
_eauthor.
_9102764
245 1 4 _aThe good war /
_cTodd Strasser.
250 _aFirst edition.
264 1 _aNew York, NY :
_bDelacorte Press, an imprint of Random House Children's Books,
_c2021.
264 4 _c©2021
300 _a177 pages ;
_c22 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
520 _aThere's a new after school club at Ironville Middle School. Ms. Peterson is starting a video game club where the students will be playing The Good War, a new game based on World War II. They are divided into two teams: Axis and Allies, and they will be simulating a war they know nothing about yet. Only one team will win. But what starts out as friendly competition, takes an unexpected turn for the worst when one player takes the game too far. Can an after school club change the way the students see each other ... and how they see the world?
650 0 _aMiddle school students
_vJuvenile fiction.
_9558
650 0 _aAfter-school programs
_vJuvenile fiction.
650 0 _aVideo games
_vJuvenile fiction.
_910952
650 0 _aWorld War, 1939-1945
_xGames
_vJuvenile fiction.
650 0 _aContests
_vJuvenile fiction.
_9780
650 0 _aMiddle schools
_vJuvenile fiction.
_9321
650 0 _aClubs
_vJuvenile fiction.
_94494
938 _aBrodart
_bBROD
_n127350756
938 _aYBP Library Services
_bYANK
_n16827570
938 _aYBP Library Services
_bYANK
_n16827469
994 _aC0
_bNFG
999 _c325439
_d325439