000 | 02705cam a2200361 i 4500 | ||
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001 | on1400013979 | ||
003 | OCoLC | ||
005 | 20240619121643.0 | ||
008 | 230929t20242024nyu b 001 0 eng d | ||
040 |
_aYDX _beng _erda _cYDX _dBDX _dGK8 _dOCLCO _dZVR _dOCO _dWIM _dOCLCO _dJAS _dYDX _dNFG |
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020 |
_a9780593538180 _qhardcover |
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020 |
_a0593538188 _qhardcover |
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035 | _a(OCoLC)1400013979 | ||
092 |
_a306.487 _bC587 |
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049 | _aNFGA | ||
100 | 1 |
_aClancy, Kelly, _eauthor. |
|
245 | 1 | 0 |
_aPlaying with reality : _bhow games have shaped our world / _cKelly Clancy. |
264 | 1 |
_aNew York : _bRiverhead Books, _c2024. |
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264 | 4 | _c©2024 | |
300 |
_a360 pages ; _c24 cm |
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336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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504 | _aIncludes bibliographical references (pages [309]-347) and index. | ||
520 |
_a"A wide-ranging intellectual history that reveals how important games have been to human progress, and what's at stake when we forget what games we're really playing. We play games to learn about the world, to understand our minds and the minds of others, and to make predictions about the future. Games are an essential aspect of humanity and a powerful tool for modeling reality. They're also a lot of fun. But games can be dangerous, especially when we mistake the model worlds of games for reality itself and let gamification co-opt human decision making. Playing with Reality explores the riveting history of games since the Enlightenment, weaving an unexpected path through military theory, political science, evolutionary biology, the development of computers and AI, cutting-edge neuroscience, and cognitive psychology. Neuroscientist and physicist Kelly Clancy shows how intertwined games have been with the arc of history. War games shaped the outcomes of real wars in nineteenth and twentieth century Europe. Game theory warped our understanding of human behavior and brought us to the brink of annihilation-yet still underlies basic assumptions in economics, politics, and technology design. We used games to teach computers how to learn for themselves, and now we are designing games that will determine the shape of society and future of democracy. In this revelatory new work, Clancy makes the bold argument that the human fascination with games is the key to understanding our nature and our actions"-- _cProvided by publisher. |
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650 | 0 |
_aGames _xPsychological aspects. |
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650 | 0 |
_aGames _xHistory. _9130287 |
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650 | 0 |
_aGame theory. _9134143 |
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650 | 0 | _aGames and technology. | |
650 | 0 |
_aVideo games _xSocial aspects. _9158666 |
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650 | 0 |
_aWar games. _9343505 |
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994 |
_aC0 _bNFG |
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999 |
_c386938 _d386938 |