AI : how patterns helped artificial intelligence defeat world champion Lee Sedol /

Pattison, Darcy,

AI : how patterns helped artificial intelligence defeat world champion Lee Sedol / Artificial intelligence : how patterns helped artificial intelligence defeat world champion Lee Sedol A.I. : how patterns helped artificial intelligence defeat world champion Lee Sedol A.I. by Darcy Pattison ; illustrated by Peter Willis. - 1 volume (unnumbered pages) : color illustrations ; 23 cm. - Moments in science series ; book 6 . - Moments in science. .

Includes bibliographical reference.

"The stage was set for a showdown: Man v. Machine. On March 9, 2016, the AlphaGo artificial intelligence computer program played the board game, GO, against the world champion, Lee Sedol. The Game: Go is the oldest board game in the world ... The Man: Korean Lee Sedol was the world's top Go player ... The Machine: Developed in 2014, AlphaGo was a computer artificial intelligence program designed to play Go by using deep learning to recognize patterns in the game. It had already beaten the European champion. Could it defeat Sedol? The exciting historic meeting of minds unfolded across five difficult games. This story introduces concepts of artificial intelligence and helps kids understand the challenges and the promise of working with A.I."--

9781629441818 1629441813 9781629441849 1629441848


Artificial intelligence--Competitions--Juvenile literature.
Go (Game)--Tournaments--Korea (South)--Seoul--Juvenile literature.
Go (Game) players--Korea (South)--Juvenile literature.
Soft computing--Juvenile literature.
Games--Juvenile literature.


Instructional and educational works.
Illustrated works.
Picture books.

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