Rising waters : a game based on the 1927 Mississippi flood / designed by Scout Blum.
Material type:![Object](/opac-tmpl/lib/famfamfam/OB.png)
- three-dimensional form
- unmediated
- object
- Lamaro Smith, Makiyah Alexander, artists.
Item type | Home library | Collection | Call number | Materials specified | Status | Date due | Barcode | Item holds | |
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Main Library | Board Game | Available | 33111011236326 |
Duration: 60-90 minutes.
2-4 players.
Lamaro Smith, Makiyah Alexander, artists.
It's Spring, 1927. While Americans dance the Charleston and drink bootlegged liquor, the Mississippi Delta faces a flood of epic proportions. If battered river levees collapse, everything important to you will be washed away. Rising Waters is a cooperative board game built around area control, set collection, and variable player power mechanics where players experience life through the lens of African American plight. In the game, you will confront two forces - racism from white landowners and the power of nature. Persevere by drawing on your community's courage and strength from your family, church, music, farming, and education. Can you manage the rising waters to stay alive? The game centers African Americans to help players understand and empathize with their plight during the 1920s environmental disaster.--Provided by publisher.
Ages 14 and up.
Title from container.