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AI : how patterns helped artificial intelligence defeat world champion Lee Sedol / by Darcy Pattison ; illustrated by Peter Willis.

By: Contributor(s): Material type: TextTextSeries: Moments in sciencePublisher: Little Rock, AR : Mims House, [2021]Description: 1 volume (unnumbered pages) : color illustrations ; 23 cmContent type:
  • text
  • still image
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781629441818
  • 1629441813
  • 9781629441849
  • 1629441848
Other title:
  • Artificial intelligence : how patterns helped artificial intelligence defeat world champion Lee Sedol
  • A.I. : how patterns helped artificial intelligence defeat world champion Lee Sedol
  • A.I
Subject(s): Genre/Form: Summary: "The stage was set for a showdown: Man v. Machine. On March 9, 2016, the AlphaGo artificial intelligence computer program played the board game, GO, against the world champion, Lee Sedol. The Game: Go is the oldest board game in the world ... The Man: Korean Lee Sedol was the world's top Go player ... The Machine: Developed in 2014, AlphaGo was a computer artificial intelligence program designed to play Go by using deep learning to recognize patterns in the game. It had already beaten the European champion. Could it defeat Sedol? The exciting historic meeting of minds unfolded across five difficult games. This story introduces concepts of artificial intelligence and helps kids understand the challenges and the promise of working with A.I."--
Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode Item holds
Children's Book Children's Book Dr. James Carlson Library Children's NonFiction 006.3 P321 Available 33111010584833
Children's Book Children's Book Main Library Children's NonFiction 006.3 P321 Available 33111010525448
Total holds: 0

Enhanced descriptions from Syndetics:

The stage was set for a showdown: Man v. Machine. On March 9, 2016, the AlphaGo artificial intelligence computer program played the board game, GO, against the world champion, Lee Sedol. The Game: Go is the oldest board game in the world. Games are perfect tests for A.I because they keep score. It's easy to see when the A.I. is improving.The Man: Korean Lee Sedol was the world's top Go player. He expected to win all five games of the match. Could the A.I. teach him anything?The Machine: Developed in 2014, AlphaGo was a computer artificial intelligence program designed to play Go by using deep learning to recognize patterns in the game. It had already beaten the European champion. Could it defeat Sedol?The exciting historic meeting of minds unfolded across five difficult games. This story introduces concepts of artificial intelligence and helps kids understand the challenges and the promise of working with A.I.

Includes bibliographical reference.

"The stage was set for a showdown: Man v. Machine. On March 9, 2016, the AlphaGo artificial intelligence computer program played the board game, GO, against the world champion, Lee Sedol. The Game: Go is the oldest board game in the world ... The Man: Korean Lee Sedol was the world's top Go player ... The Machine: Developed in 2014, AlphaGo was a computer artificial intelligence program designed to play Go by using deep learning to recognize patterns in the game. It had already beaten the European champion. Could it defeat Sedol? The exciting historic meeting of minds unfolded across five difficult games. This story introduces concepts of artificial intelligence and helps kids understand the challenges and the promise of working with A.I."--

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